Design and Technology
Design and technology at Knightlow is an inspiring and practical subject. It uses creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of our pupils.
Curriculum Intent
At Knightlow we use the Kapow scheme of work for Design and Technology. Through this progressive and spiral curriculum, we aim to ensure that all pupils develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world. We hope that our pupils build and apply a repertoire of knowledge, vocabulary, understanding and skills in order to design and make products for a wide range of uses. We intend to get children to reflect, critique, evaluate and test their ideas and products and the work of others. We also intend to give opportunities for all pupils to understand and apply the principles of nutrition, food hygiene and learn how to cook safely.
Curriculum Implementation
Through the use of Kapow Scheme of work for Design and Technology the curriculum is organised around six key areas (Structures, Mechanisms, Textiles, Electrical Systems, Digital World, and Cooking and Nutrition) and four key strands (Design, Make, Evaluate, and Technical Knowledge) Staff long term plans show that they provide opportunities for our pupils to have meaningful learning experiences often linked with other themed learning. It is usually taught in blocks every other half term while Art and Design is planned for the terms in between. Whole school projects, Home Family Challenges and Arts Week often incorporate Design and Technology activities and challenges. There are also often overlapping links with Art and Design, Maths and Science and Computing.
Curriculum Impact
The impact of our Design and Technology curriculum is evident in our pupils’ progress, confidence, and enthusiasm for the subject. Through assessment, which includes monitoring and observing children’s understanding, fluency, and ability to apply their knowledge and subject vocabulary in different contexts, staff can clearly see how children are progressing. We celebrate the achievements of all pupils and love to display work. Home challenges often involve Design and Technology, pupil voice surveys, participation in enrichment and whole school collaborative activities further enhance and develop impact on pupils and prepare them for the their future lives.