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Wokingham Scheme For Computing

From September 2014, we have been gradually developing our approach to Computing. There is a way to go if we want our Computing to be of the highest possible standard, and we are working on a strategic plan to ensure funds are spent wisely to benefit the children's learning. In 2016 we completed our Computer Hub, and we also developed our bank of tablet resources for use in lessons.

In our planning, we follow two schemes - Ginn 'Switched On Computing' which supports the teachers in delivering hands on learning opportunities to develop skills and understanding, and the Wokingham Scheme which is attached above. The Wokingham scheme includes an overview of activities and suggestions for ways in which the children can use and apply their skills. Please be aware that this document must not be reproduced in any way.

In 2016-17 we are also working with St. Nicholas' school in Kenilworth to develop our computing provision through sharing practice and access to great resources such as drones, robotics and programmable devices. Our links with St Nicholas are also helping us to develop our online safety approach as we work towards the 360° Safe accreditation.


The 2014 Computing Curriculum is as follows:


Subject content

Key stage 1

Pupils should be taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

  • create and debug simple programs

  • use logical reasoning to predict the behaviour of simple programs

  • use technology purposefully to create, organise, store, manipulate and retrieve digital content

  • recognise common uses of information technology beyond school

  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

Pupils should be taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output

  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; about content and contact.

  • Knightlow C.of E. Primary School,
  • Hill Crescent, Stretton-on-Dunsmore,
  • Rugby, United Kingdom, CV23 9NF
  • Tel: 02476 543751
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