Computing Statement of Intent
One of our main priorities in 2020-21 is developing our approach to Computing. There is a way to go if we want our Computing to be of the highest possible standard, and we are working on a strategic plan to ensure funds are spent wisely to benefit the children's learning.
In 2016 we completed our Computer Hub, and we also developed our bank of tablet resources for use in lessons. This will be further augmented in 2020-21 by modern hardware that enables us to offer Computing lessons that engage the children and take their learning forward.
In our planning, we generally follow Ginn 'Switched On Computing' which supports teachers in delivering hands on learning opportunities to develop skills and understanding. Online resources such as Purple Mash and Espresso enrich our use of ICT and are being built into the curriculum so we can be sure there is progression for the children through interesting and challenging activities and lessons.
In 2016-17 we worked with St. Nicholas' school in Kenilworth to develop our computing provision through sharing practice and access to great resources such as drones, robotics and programmable devices. Our links with St Nicholas have helped us to develop our online safety approach as we work towards the 360° Safe accreditation.
The 2014 Computing Curriculum is as follows:
Pupils should be taught to:
understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
use technology purposefully to create, organise, store, manipulate and retrieve digital content
recognise common uses of information technology beyond school
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Pupils should be taught to:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; about content and contact.